How FunClubGroup works
Put the game on a TV, guests scan a QR code and play on their phones. No app, no signup, ready in under a minute.

π Help Center
Hosting guides, game rules, party ideas and quick fixes from the FunClubGroup crew.
Set up the big screen and get everyone in.
Put the game on a TV, guests scan a QR code and play on their phones. No app, no signup, ready in under a minute.
Best ways to show FunClubGroup on the big screen: smart TV, HDMI laptop, casting or a projector, plus sound, full screen and keyboard shortcuts.
Scan the QR code or type the 5-character room code at funclubgroup.com/play. Pick a name and avatar, and rejoin anytime if your phone refreshes.
Rules, scoring and host controls for every game.
Run a Kahoot-style trivia night: up to 60 players, 20-second questions, speed points, streak bonuses and a double-points final question.
Write a custom trivia set of up to 50 questions, or paste a whole quiz at once. Formatting rules, limits and how to back up your sets.
Run a fair lucky draw: up to 120 entrants and 20 prizes, guests enter by QR code, one prize per person, redraws for no-shows.
Ask up to 30 questions with 2β8 options each. Up to 200 voters, live or hidden results, timers and reactions. Use a ready-made deck or write your own.
Pick a random name or split up to 200 people into 2β8 fair teams. Guests add themselves by QR code, or you type the names in.
Game plans other hosts swear by.
A 45-minute game plan for office parties and team building: ice breaker polls, team trivia, a prize draw. Works in person and on a projector.
Keep a reception lively from grandparents to kids: a couple quiz, live polls and a fair prize draw for table favours. All played on guests' phones.
Use quick review quizzes, fair random pickers and instant group-making in class. Students join on phones or tablets without accounts.
Quick fixes when something doesn't work.
Fixes for the common snags: room code not working, a player dropped out, no sound on the TV, or the game froze. Most take seconds.
No accounts and no emails. Players only enter a display name. Custom question sets and decks stay in your own browser.
Yes. Every game is free to host and free to play, and nobody needs an account. Read the guide
No. The big screen and phones both need an internet connection, but they don't need to be on the same network. Read the guide
Up to 60 players per room. For bigger crowds, run teams that share one phone each. Read the guide
Yes. The winner is chosen with the browser's cryptographic random generator before the animation starts, then the wheel lands on them. Read the guide
Usually yes, while the game is running. Once a game has finished, the room closes to new players. Read the guide
Know someone planning a party, a class or an office event? Send them this guide. Every game is free, so the more hosts the better.